top of page
PRE LIGHTROOM.ARW.jpg

ABOUT

Creative ambitions

Anton Rondin is a Skövde and Stockholm based composer working with music in a multidisciplinary sense. 


Possessing knowledge from originally crafted video game soundtracks to working with orchestrated music with live musicians. 

​

Let's grab a coffee!

Noter

SKILLS

14+ years of experience of music
Multi-instrumentalist

Experienced Logic Pro X user

Deep knowledge within compositions and orchestral programming
Owner of realistic third party plugins

FMOD and Unity knowledge

Licensed Wwise user 

Experience with adaptive music made with C# programming 

​

​

DSC01396 2.jpg

CV

Music and games

LIVE MUSICIAN AND PRODUCER

Full time live musician during certain periods. Experience with live tv performances, musicals, coverband gigs and performances with industry working artists. 

​

Producing includes music for commercials (The Shop Los Angeles), WebTV (Ica Web commercials), tailored music for choreographed dance projects etc..

VIDEO GAMES

Experience composing music and implementing sound for videos games. 

​

Games included: 

Troll Hunters, 2019 (SAE in collaboration with Forsbergs Skola)

3D, third person horror game. (Sound Design and implementation with others)

​

Ogbo's Awakening, 2021 (Skövde Högskola) 

First person amnesia style game with a fantasy-setting (Music)

​

Path Of Healing, 2022 (Skövde Högskola)

2D Fantasy exploration game with turnbased combat. (Music and implementation in Unity, C#)

​

Spite Of Knight Odin, 2022 (The Game Assembly, Stockholm) 

Game in the style of Diablo with a norse mythology setting. (Music and sound design)

​

Champ The Chimp's Banana Garden (Global Game Jam 2023) 

Couch co-op party game based on the 2023 GGJ theme "roots". (Music and sound design)

​

B.L.O.O.M, 2023 (The Game Assembly, Stockholm) 

First person stealth and shooter game. Sci-fi setting in space with inspiration from the game "Portal". (Music and sound design)

​

​

EDUCATION

SAE Interactive music and sound design, 2018 -2019

6 months course including implementation via FMOD and Wwise. 

​

Högskolan i Skövde, 2020-2023

Currently studying the bachelor degree program, Dataspelsutveckling-MUSIK at HiS. (Studies is finished June 2023)

bottom of page